Escape from hell
Управление:
Влево - A
Вправо - D
Прыжок - Пробел
Удар - ЛКМ
Взаимодействие - E
Удар, БАМ!
Нашего героя сбила машина и он попадает в ад.
Помогите ему испытать судьбу уже после жизни, ведь у него есть маленький шанс, чтобы выбраться отсюда. Нужно всего-то подкупить стражу адских врат, который очень любит игральные фишки...
Есть два пути: адское казино для самых удачливых или прохождение смертельных этажей, где можно выбить игральные фишки из чертей.
Будьте осторожнее, в кармане нашего героя всего 4 туза, при их полной потере его ждет заточение в аду навсегда!
Команда разработки:
Atennop - https://github.com/Atennop1
GigaOrts (https://t.me/rompons) - https://github.com/GigaOrts
KatyaShnaider (https://t.me/shnaaider) - https://github.com/katyashnaider
Artist (https://t.me/morvi27)
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | GigaOrts |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Atmospheric, Casual, Creepy, Halloween, Horror, Music, Pixel Art, Short, Singleplayer |
Comments
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Great visuals and theming, but I think the core gameplay loop being limited to one repeating level of collecting over and over again could lead to many players becoming bored.
Obviously this was likely unavoidable as it was a gamejam game made in a limited time. I think the gambling was intended to create a break from this monotony, but it has a few problems that prevent it from doing so. It is unreliable with very limited visual feedback for the player. This makes it unsatisfying for both winning and losing so I feel most player will avoid it after a few tries.
I think you could improve the gambling by adding a skill mechanic. It would not need to be anything complicated, it could just be a really simple timing mini-game. This would allow your player to have a sense of agency about the outcome and making winning more satisfying. You could also add a double or nothing mechanic where they can up the stakes at the risk of losing more with a harder timing.
This is the simplest way I can think of to improve the core gameplay loop.
Hi, thanks for feedback!
Instead of depending on the player's "skill", we wanted to make the casino so that the player could benefit from a minimal understanding of probability theory. We were inspired by such an example, and want to replicate a pleasant visual and audio feedback for the player in the future
gets too repetitive so fast and then losing everything to the gambling machines and having to start over...
Прикольная игра
what a game! cant wait full game!
игра классная , и визуал приятный
Красивый визуал, понравилось пинать чертей!
Чудесная игра!! Визуал, атмосфера и отзывчивое управление!
Спасибо братишка!